Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Rename Daredevil to Vagrant - in Player Features and Ideas Discussion [original thread]
Just to match the Sepentis naming theme. kthx bye
- by Luscius Uta - at 2016.11.04 14:08:01
|
2. Locator Agents cease to function on Offline Players. - in Player Features and Ideas Discussion [original thread]
Instead of locator agents simply not working on offline players, I would prefer if they would tell me the time when the target was last seen online. And there's one thing about the buddy list that annoys me to no end since I found it to be illogic...
- by Luscius Uta - at 2016.09.13 07:38:05
|
3. Something that REALLY needs to be fixed - in Player Features and Ideas Discussion [original thread]
Of course that you can't type something like "shield" and expect some results, it's just too wide of a term. What do you even expect it to do, find you all your shield-tanked ships? Show you shield percentage on all your POSes? Try typing somethin...
- by Luscius Uta - at 2016.09.08 11:27:07
|
4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Luscius Uta wrote: AFK cloakers don't concern me, but if faction police can prevent people with low security status from using cloaking devices, why other players shouldn't be able to do the same? There is already a sov...
- by Luscius Uta - at 2016.09.07 14:36:10
|
5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
AFK cloakers don't concern me, but if faction police can prevent people with low security status from using cloaking devices, why other players shouldn't be able to do the same? There is already a sov upgrade that prevents cyno usage - why not add...
- by Luscius Uta - at 2016.09.07 12:26:37
|
6. Smaller freighter, a welcome addition - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: If you're going to accuse me of whatever the hell that edit was, can you maybe not act like a tremendous homophobe? Bringing RL politics into thread doesn't make it better.
- by Luscius Uta - at 2016.09.07 10:37:04
|
7. The Future of Highsec Hauling - in Player Features and Ideas Discussion [original thread]
If you fit hyperspatial rigs and a propmod (to get in warp faster) on any existing DST you'll make pretty fast trips between tradehubs. And only pirate T2 hulls so far have been limites issue AT ships. I would however like to see an angel freighte...
- by Luscius Uta - at 2016.09.07 10:13:40
|
8. Now is probably a better time then ever to remove attributes/remaps - in Player Features and Ideas Discussion [original thread]
I would not have anything against attributes if they were arranged more sensibly, so that, for example, all the industrial skills, including those for flying ships such as freighters and transports, would share the same primary and secondary attri...
- by Luscius Uta - at 2016.09.01 07:46:51
|
9. Moving assembled ships - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: stuff You bring on some good points. However, if we would, for example, not allow freighters to enter warp faster with webs (clearly an exploit in my opinion since neither freighters should be able to instantly enter warp...
- by Luscius Uta - at 2016.08.05 17:15:46
|
10. Moving assembled ships - in Player Features and Ideas Discussion [original thread]
Shalmon Aliatus wrote: Luscius Uta wrote: Danika Princip wrote: Luscius Uta wrote: Should we continue? You can start by explaining to the class why the options that already exist to do exactly what you want aren't good enough. Use ...
- by Luscius Uta - at 2016.08.05 12:14:48
|
11. Moving assembled ships - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Luscius Uta wrote: Should we continue? You can start by explaining to the class why the options that already exist to do exactly what you want aren't good enough. Use a bowhead. Hell, if you're moving small ****, u...
- by Luscius Uta - at 2016.08.04 22:25:22
|
12. Moving assembled ships - in Player Features and Ideas Discussion [original thread]
Lex Gabinia wrote: Well, it seems to me you just want things to be dumbed down so not as much work is required to complete your desired tasks. Would you like autopilot to zero and for you tank modules to turn themselves on when you get target...
- by Luscius Uta - at 2016.08.04 21:46:39
|
13. Moving assembled ships - in Player Features and Ideas Discussion [original thread]
Metagaming By that definition, using a courier package to bypass the restriction that prevents assembled ships from being placed inside cargo bays is metagaming. I fail to see the point of restrictions if they can be bypassed. Similarly, you ca...
- by Luscius Uta - at 2016.08.04 19:49:32
|
14. Moving assembled ships - in Player Features and Ideas Discussion [original thread]
Raphael, you leave an impression that I have a problem with gankability of my ships. I don't. I have a problem with having to metagame in order to move an assembled ship.
- by Luscius Uta - at 2016.08.03 22:42:54
|
15. Moving assembled ships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Use the bowhead. Bowhead has is disavantages, like small cargo bay. Sometimes I need to transfer some normal cargo in addition to my ships, and a freighter or DST is more suitable. But then I have to go through the pointless p...
- by Luscius Uta - at 2016.08.03 21:30:48
|
16. Moving assembled ships - in Player Features and Ideas Discussion [original thread]
I don't see the point of assembled ships not being able to be put inside (ordinary) cargo bays when this obstacle can be removed by contracting your ship to your alt. Furthermore, having to place a ship inside a courier package is a pointless, ann...
- by Luscius Uta - at 2016.08.03 12:06:19
|
17. Pirate Battlecruisers - in Player Features and Ideas Discussion [original thread]
Pirate factions also lack a second cruiser hull that all empire factions have, and I want a fylable Ixion (that is not an AT ship).
- by Luscius Uta - at 2016.07.27 06:27:12
|
18. Warp disruption attempt - in Player Features and Ideas Discussion [original thread]
Currently, when you activate a warp disruptor on someone, a message shown on the screen is the same as if you activated a warp scrambler. However, there is a very significant difference especially after the introduction of command destroyers. I re...
- by Luscius Uta - at 2016.07.27 06:19:36
|
19. Giant spice worm with lasers coming out of its teeth. - in Player Features and Ideas Discussion [original thread]
Why a worm? I want a giant miniature space hamster!
- by Luscius Uta - at 2016.06.21 11:36:20
|
20. Pod skins - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: My honest opinion is I find dev time spent into such a small thing is a waste It was a waste to spend dev time on making those pod skins in the first place, but since they are already here, CCP should've bothered ...
- by Luscius Uta - at 2016.06.20 10:52:56
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |